How to get into the Game Development Industry?

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What should you know about the Game Development industry? How quickly get into the Game Development: books, documentaries, podcasts?

Not so far, I’m working in the game industry, so I learned a lot of information from different sources just for getting into the industry and here best of them.

Resources

1.1 A book about creating games: “Blood, Sweat and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made” by Jason Schreier” (about “The Witcher 3”, “Diablo 3”, “Destiny”)

The book is well written, full of nifty details about the industry that feel refreshing and eye opening at how videogames are made from a production standpoint. Taking ten games, ranging from indie-darlings to the most-high profile games made in the last decade, author investigates the prouction process to determine what does it take to make a hit game. Written as a series of exemplars, Jason Schreir highlights how each game’s developmnet is different but experience common challenges.

It’s not a technical/geeky book, so if you’re into the nuts-and-bolts of writing games or how to develop a game, this isn’t the book for you. It’s pretty high level and while quite interesting as to how these gaming companies managed to release their games, there’s nothing that exciting here.

1.2 Documentary series about the early history of video games from Netflix- “High Score”. There are six episode docuseries covering gaming from stand-up arcade cabinets of the late ’70s and early ’80s to the move to 3D graphics for home consoles and personal computers in the early 1990s, almost all of High Score’s episodes are divided into separate parts that broadly cover the topic of the episode (role-playing games, for example) while also showing side stories of personal connections to gaming, which, because of their specificity, tend to be the highlights of the episode.

2.1 Cybersport = eSports is the collective term used to describe competitive gaming at a professional level, with the top eSports players often being the very best in the world at their respective game.

2.2 The Heist(LOL) Weekly episodes of “The Heist” will document the trials and tribulations of 100 Thieves as they aim to take the LCS by storm.

2.3 Netflix, “Explained”, Season 1, eSport Fans, shoutcasters and eSports icons break down video games and the explosive popularity of competitive gaming.

2.4 Becoming the best doesn’t happen overnight. It takes hard work and countless hours to reach the top of any esport. But what happens when you become the best? What happens once you’ve accomplished everything? The stories of the best outstanding players in game industry at theScore eSports.

2.5 Documentary about legendary Ukraine team Natus Vincere - “The Game We Love”. This movie will help the DotA2-fans discover Natues Vincere’s approach to the game. You will aslo hear team members’ thoughts on the future of eSports which will help you understand better the personalities behaind the nicknames.

3.1 Dynamic example of what a virtual concert could look like. For example Travis Scott’s first Fortnite concert was surreal and spectacular, you need to watch it just to understand the scale.

3.2 Marshmello Peforms in First In-Game ‘Fortnite’ Concert. The first ever live virtual concert inside of Fornite with millions of people in attendance. Fornite offered players Marshmello-themed skins and emotes, as well as a special “Marshy Smasher” pickaxe, along with the unique event.

All e-sportsmen are streamers, but not all streamers are e-sportsmen! Game streamers on Twitch and other platforms are a type of bloggers.

4.1 Gamers are Entering a New Era of MonetizationThe combination of cloud, social, and mobile has turned gaming from a niche hobby into a massive industry. Now veteran gamer Kevin Chou is using blockchain technology to realign the economic relationships between game developers and their massive player base. Learn how cryptoeconomic models can lead to better monetization and deeper engagement in your business, as well as new forms of collaboration, community, and creativity.

4.2 How Gaming is Changing the Media Landscape Gaming has dominated the entertainment industry, eclipsing the revenues for both film and music. As the current CEO of Unity Technologies and the former CEO of Electronic Arts, John Riccitiello is at the forefront of this $139B industry. In this conversation with a16z general partner Andrew Chen, he discusses the forces that are propelling gaming’s unprecedented growth—from platform convergence to live streaming—as well as Unity’s expansion into the film, automotive, and architecture industries.

4.3 Emmett Shear, CEO Twitch - YC Tech Talks: Gaming 2020

To be continued…